Max Offset X - Controls how much each board can move in the X direction, usually the length direction., it is restricted to not overlap other boards, if you don't care about that read about "Max Overlap" below. Spread - Controls the distribution between Max and Min, if the spread value is low then only a few boards will be rotated with the maximum value, if it's 0,5 the rotation is evenly distributed, and if it's high more boards will be rotated with the Max value. Min Rotation - Controls the minimum rotation, so should normally be set to 0 to randomly rotate between 0 and the value in "Max Rotation". Max Rotation - Controls how much each board can rotate around itself, it is restricted to not overlap other boards, if you don't care about that read about "Max Overlap" below. Hexagon, Radius - Controls the size of one hexagon tile, the radius is the size of the circumscribed circle. Herringbone, Parallel Boards - Controls how many boards there should be side by side.Ĭhevron, Angle - Controls the angle of the boards, don't use too high angle, it might create A LOT of boards.īasket Weave, Sub Boards - Controls how many boards there should be inside each square. Settings specific to certain types of floors: Outline - Controls the width of the bevel, by default it's locked to the height in order to create a 45 degree bevel. Row Offset % - Controls how much each row of boards should be offset.Įxtrude H - Controls the height of the floor.īevel H - Controls the height have the bevel along the edge of the board. Grout Wid - Control the width of the grout in the width direction. Grout Len - Controls the width of the grout in the length direction. Spread - Controls the distribution if there is variable width, for details read above. Min Width - Controls the minimum length a board can be. Max Width - Controls the maximum width a board can be. Spread - If you have boards with variable length the "Spread" setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones. Min Length - Controls the minimum length a board can be.
Max Length - Controls the maximum length a board can be.
3D MAX 2013 DESCARGAR GRATIS ESPAÑOL FULL VERSION
LS for future rendering or development.Floor Pattern - If you have the full version you can switch between the types of patterns in the """Floor Pattern" Drop down menu. Continue working on and modifying your project even after you turn off LiveSync, and easily save the file as an. When establishing the LiveSync connection, Lumion will automatically import your Revit model. Turn it on and immediately adopt the Revit camera perspective, making your work easier, faster and more enjoyable. LiveSync now enables live point-of-view synchronization. As you continue to develop the design, you can tweak the materials exactly to your liking and then save your material layouts for future rendering. Instantly breathe life into your synced Revit model by applying any of Lumion’s 1000+ high-definition materials in the Lumion editor. Beautiful materials make the design 'pop', while photo-realistic lighting suddenly heightens your sense of environment, realism and depth. Change the Revit model’s shape and you’ll see these changes taking place, in real-time, in Lumion’s breathtaking, lifelike environment.Īs you continue modeling in Revit, you can simultaneously view your project in Lumion surrounded by an immersive, fully featured landscape (mountains, water, grass). Immediately set up a live, real-time visualization between Revit and Lumion. You will need Lumion 8.3 (or newer) and Revit 2015 (or newer). Now, you can view and change your Revit model in real-time in Lumion, as well as export a Collada (.DAE) file from Revit and import (or re-import) it seamlessly into Lumion. The Lumion LiveSync for Revit plug-in includes two features - LiveSync and a Collada (.DAE) exporter.